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Welcome! I’m Salvatore Galeotta, a .NET backend & game developer with 3+ years of professional experience building scalable, maintainable software.

I specialize in building high-performance REST APIs using C# and .NET 8+, applying clean architecture and SOLID principles to ensure long-term reliability. I work with Entity Framework in a Database-First setup, evolving existing schemas with a focus on maintainability and performance, and I also integrate AWS services such as S3 and Lambda when cloud-based scalability and automation are required.

On the Unity side, I’ve contributed to production-ready applications by fixing critical bugs, improving build stability, and enhancing performance and user experience.

Earlier in my career, I led the development of a vehicle customization system in Unreal Engine 5 — a high-risk solo project that taught me how to quickly master new tools and deliver tangible results under pressure.

In my spare time, I enjoy game engine architecture and systems programming. I’m currently working on:

  • DeadFrame2D — a C++ 2D game engine powered by SDL2
  • Army’s Heaven — an online FPS built in Unity using PUN2 (Photon Unity Networking)

Whether building robust backend systems or experimenting with game tech, I care about writing clean, elegant code and continuously pushing my skills forward.

Education

Solent University logo Solent University
2019–2022
BSc (Hons) Computer Games Programming

IISS Augusto Righi logo IISS Augusto Righi
2010–2016
Electronics Diploma

Experience

Backend Development (C# / .NET 8+)

  • 3+ years building scalable REST APIs using .NET 8+, Entity Framework Core, and MySQL.
  • Experienced in migrating legacy PHP and ASP.NET systems.
  • Contributed to the design and early implementation of OAuth-based authentication flows.

Game/App Development

  • Commercial experience in Unity (C#) and Unreal Engine 5 (C++/Blueprints).
  • Contributed to WebGL and iOS builds for OLS (Outdoor Living Solutions).
  • Took ownership of the development of a vehicle customization system in Unreal Engine.
  • Developed a variety of solo and collaborative projects in Unity, Unreal Engine, and C++.

Frontend & Full-Stack (HTML, CSS, JS, PHP, SQL)

  • Adequate experience from commercial projects and maintaining this website.

Additional Skills

  • Familiar with automating builds and CI/CD workflows using Bitbucket Pipelines and related tools.
  • Assisted lead developers in recruitment processes, including candidate evaluations.
  • Comfortable writing unit tests and working within Docker-based environments.
  • Exposure to AWS cloud services and Agile/Scrum methodologies.

Technologies & Tools

  • REST APIs, Entity Framework Core
  • Unity Engine, Unreal Engine 5
  • Git, Jira, Docker, CI/CD pipelines
  • Unit Testing
  • Console Development (Unreal)
  • Photon Unity Networking (PUN2)
  • SDL2, Box2D, Premake
  • AWS Cloud Services
  • Agile/Scrum methodologies
  • Basic 3D Modeling (3DSMax, Blender)