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God Of Thunder (Mobile Remake)

The primary objective of this project was to explore the development of a 2D platformer optimized for mobile devices, aiming for a seamless and enjoyable gaming experience on such platforms.

Inspired by the classic MS-DOS game ‘God of Thunder’, I tried to create a game world that dynamically adjusts to fit the dimensions of the player’s device, ensuring optimal scaling and immersive gameplay across various screen sizes.

In addition to scaling adaptability, I incorporated various modern game design elements, such as intuitive touch controls, fluid animations, and engaging level designs to enhance the overall experience.

Technologies

  • C#
  • Unity

Links