Hypersomnia - SleepyTime Studio
SleepyTime Studio was created by a group of university students with the aim to create and publish a Horror game. We were no more than 9 individuals with a software development background.
As a gameplay and asset programmer, I was tasked with designing and implementing the following:
- Player stats (health, stamina, inventory, etc..).
- Adding functionalities to all interactable in the game.
- Blending the main character’s animations.
- Pin Pad Puzzle mechanic.
- Async scene loader.
- Pause menu.
- I have also had the chance to make some 3D models using 3ds Max.
Waterfall methodologies were applied during development.