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Hypersomnia - SleepyTime Studio

SleepyTime Studio was created by a group of university students with the aim to create and publish a Horror game. We were no more than 9 individuals with a software development background.

As a gameplay and asset programmer, I was tasked with designing and implementing the following:

  • Player stats (health, stamina, inventory, etc..).
  • Adding functionalities to all interactable in the game.
  • Blending the main character’s animations.
  • Pin Pad Puzzle mechanic.
  • Async scene loader.
  • Pause menu.
  • I have also had the chance to make some 3D models using 3ds Max.

Waterfall methodologies were applied during development.

Technologies

  • C#
  • Unity

Links