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High Up Trial Racing - WPS

Upon joining West Pier Studio, I was given the chance to take ownership of the development of a robust vehicle customization system in Unreal Engine 5. This was an attempt in trying to get visibility and acquire clients to co-develop AAA games.

As part of the process, I gained experience in:

  • Developing a full vehicle customization system (Parts, colors, liveries).
  • Implementation of blueprints that allow designers to easily create vehicle parts (Adding functionalities such as part/color/livery swap thanks to actor components) and add them to the game.
  • Designed and implemented custom UI widgets, including a carousel UI system.
  • Developed a custom UI navigation system that works with gamepads controls.
  • Implemented a custom camera view systems for free-look, rotation, and UI-contextual focus views.
  • Collaborated with designers to streamline workflows for vehicle asset imports and UI.
  • Built a portable custom Unreal Engine 5 from source with integrated PS5 SDK tools.

Technologies

  • C++
  • Unreal

Links