High Up Trial Racing - WPS
Upon joining West Pier Studio, I was given the chance to take ownership of the development of a robust vehicle customization system in Unreal Engine 5. This was an attempt in trying to get visibility and acquire clients to co-develop AAA games.
As part of the process, I gained experience in:
- Developing a full vehicle customization system (Parts, colors, liveries).
- Implementation of blueprints that allow designers to easily create vehicle parts (Adding functionalities such as part/color/livery swap thanks to actor components) and add them to the game.
- Designed and implemented custom UI widgets, including a carousel UI system.
- Developed a custom UI navigation system that works with gamepads controls.
- Implemented a custom camera view systems for free-look, rotation, and UI-contextual focus views.
- Collaborated with designers to streamline workflows for vehicle asset imports and UI.
- Built a portable custom Unreal Engine 5 from source with integrated PS5 SDK tools.
Technologies
Links
No links are available.